Rising Miasma

Rising Miasma


All creatures get -2/-2 until end of turn. Awaken 3—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)


Sorcery


standard:

not legal

future:

not legal

historic:

not legal

gladiator:

not legal

pioneer:
explorer:

not legal

modern:
legacy:
pauper:

not legal

vintage:
penny:

not legal

commander:
oathbreaker:
brawl:

not legal

historicbrawl:

not legal

alchemy:

not legal

paupercommander:

not legal

duel:
oldschool:

not legal

premodern:

not legal

predh:

not legal

RARITY

uncommon

SET

Battle for Zendikar

NUMBER

122

TYPE:

Normal

LOW

$ 0.01

MID

$ 0.2

HIGH

$ 2.09

MARKET

$ 0.04

TYPE:

Foil

LOW

$ 0.05

MID

$ 0.39

HIGH

$ 4.99

MARKET

$ 0.2

TYPE:

EUR and TIX

EUR NORMAL

0.03

EUR FOIL

0.21

TIX

$ 0.04

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